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Cybernoid 4: Samsara
Category: Games
Posted by Clay! on 20 July 2009 at 22:41:19
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It's about time for a long overdue update on Cybernoid 4: Samsara.
 
In azurebot we've had a slight change of team members on Samsara, and in that process we've also acquired some pretty interesting tech, in which after careful consideration, we decided to use on Cybernoid 4: Samsara.
 
Although, it was a small step back in terms of pure game progress, we believe that the results will be far more interesting and a lot more rewarding to both the old trusted fans of the series, as well as new players. As tempting as it is to show some bits and bops right now, I think I'll hold on just a little bit longer, until we can show some really decent shots of what it's like, and where we're heading with it.
 
Nonetheless, we won't leave you entirely in the dark, so here's a quick update on where we're currently at:
 
We got the basic playability down, and we have a new GUI, alongside with a new protagonist ship, and 70% of the enemy models are complete, as well as various additional game art graphics. It's all looking mighty good!